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THE TL;DR BOX

 

era: Modern day

genre(s): Irreverent humor; realistic drama; low fantasy; supernatural suspense; horror lite

geography: A small, fictional town situated on a craggy, heavily forested island on the Puget Sound's Kitsap Peninsula, Washington State, USA.

fiction rating: MA 18+

fight/adventure: Turn-based logic, for the most part, with some very light dice in storyteller hosted adventures (opposing 1d10s, just to throw a little chance into the outcome).

social media, message board, etcetera?: Nope.

do i have to fill out a character sheet just to pop in on a public scene and "try you guys on?": Nope. We only need a character sheet from you if you decide that you want to join the story as a regular cast member. The character sheet consists of four questions and a setting-relevant biography; you can get it from It is you spirit via email after a quick chat.

THE RULES

 

 

  1. Be nice. You won't die if you're nice. We promise. Your character might, if you aren't, though.

  2. Please shoot summaries of scenes that involve group plot movement over to the storyteller when you're done with them if they can't be there to read them live. No epic poetry required. Just the need-to-knows.

  3. You can play any kind of character you want to play in our story as long as they're aged 21+ and their presence in our setting makes sense. They must be able to pass for a "normal" modern day human being and function in the modern day world as we know it.

  4. Don't spook "the normals." There are natural consequences for characters whose players can't adhere to this rule built into our setting. You probably won't like them. This is the only warning you'll get.

  5. If you and another player (or multiple other players) want to stage a fight or a mini-adventure, you may decide whether to use turn-based logic or the opposing 1d10s the storyteller will be using during adventures. If you decide to use turn-based logic, don't like the way it's going and can't agree to outcomes, the storyteller will do it for you, but while lifting the Eyebrow™ at you for being poor sports.

  6. We don't have a hard and fast particiation requirement. Just show up sometimes, you know? Open a room if someone else hasn't, yet. Initiate scenes with other players. Do stuff. The storyteller reserves the right to write dead weight out of the group as necessary in order to enable plot progress and preserve reasonable story continuity.

  7. We all know the usual list of no-nos, right? No God-moding, no showing your OOC ass IC, yadda yadda yadda, purple people eater.

  8. Yes, that says purple people eater. We just wanted to see if you were still reading.

ABOUT NOWHERE ISLAND, WA

 

population: 539

area code: 206

zip code: 98110

county: Kitsap

time zone: Pacific

total area: 65.02 sq mi

coordinates: 47°39′19″N 122°32′6″W

transportation information: There are three ways to come and go. The first is by land:  personal vehicle on Hwy 305, which spans the island from north to south and crosses a bridge headed northwest toward the Olympic National Forest from Agate Point. The second is by water: Washington State ferry, which crosses the Puget Sound headed east toward the city of Seattle from Port Blakely, or personal boat, which can be privately docked or docked in the marina. The third is by air: helicopter or seaplane. There is nowhere to safely land a regular airplane. There is no bus, rail or other public transit system on the island.

 

 

 

While many of our scenes will take place at local watering hole and inn the Middle Of, the community surrounding it is where our stories will grow rich, complex and a little creepy, so we thought we'd better hit you with some context.

 

Nowhere Island was named by US Navy surveyor Lt. Charles Wilkes in 1841, during the United States Exploring Expedition. Until that time, it was considered largely unpopulated, home only to small settlements of Pacific Northwestern indigenous peoples like the Suquamish and S'Klallam.

 

Shortly after that time, it became a booming work town. The sawmill opened in Crystal Springs was one of the largest in the country in the late 19th century. Port Blakely's fishing boats needed crews. US Navy personnel from a nearby newly christened base and shipyard in Bremerton were assigned various duties at Fort Ward. For an honest and able-bodied working class person, the means to support a family wasn't hard to find.

 

Conflicts with the indigenous peoples and harsh winter conditions made living there difficult, however, and are to this day blamed for its low year round resident population. Fort Ward was decommissioned following World War II and is now just a condemned radio tower, growing old and green, like the dense forest that shrouds most of the island.

 

Its logging and fishing industries continue to thrive. Spring and summer turn it into a hotbed of rocky beach combing tourism. Autumn brings an influx of salmon fishers and deer hunters. Those who really want to get away from it all visit during the winter, but they certainly aren't enough in number to crowd. A moderately sized and successful winery sits at the apex of Venice and the Temperance River, which can be temperamental as the seasons change.

 

Most of those who are just passing through on a three-day weekend fall in love with Nowhere Island. Most of those who live there year round...

 

... well, let's just say it's been suggested that Lt. Wilkes should have just left well enough alone at more than one town council meeting.

 

“We're all of us haunted and haunting." -- from Chuck Palahniuk's Lullaby

 

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